Development starting back up

I started working on another exciting game idea that I had but we hit a lull period in regards to graphics for that new game. In order to keep my learning of the Objective C language and iOS development progressing at a steady rate, I started developing Temple Tantrum (for iPhone/iPad) in the fall of 2012. However, toward the end of 2012 the graphics for Fliggles™ finally started coming in at a steady rate and I was devoted to working on that game in my FFP (Five Fans Productions) time. Now that Fliggles has been released I’m ready to get back to work on Temple Tantrum!

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