Things are going well with the transition to SpriteKit. The original work I did on Temple Tantrum for iOS utilized cocos2d 2.0 and box2d. That was in late 2012. Now that I’m back to working on Temple Tantrum I’ve been transitioning to SpriteKit. As I write this, cocos2d (version 3.3) is just simply too much of a moving target in my mind so that is why I decided to move to SpriteKit. I plan to be more frequent with the blog updates.
Here is a very early screen shot from the development of the game. Thank you for watching.