Category Archives : Development

SpriteKit move from Cocos2d

Hi all,

Things are going well with the transition to SpriteKit. The original work I did on Temple Tantrum for iOS utilized cocos2d 2.0 and box2d. That was in late 2012. Now that I’m back to working on Temple Tantrum I’ve been transitioning to SpriteKit. As I write this, cocos2d (version 3.3) is just simply too much of a moving target in my mind so that is why I decided to move to SpriteKit. I plan to be more frequent with the blog updates.

Here is a very early screen shot from the development of the game. Thank you for watching.

Temple Tantrum screen shot

Development starting back up

I started working on another exciting game idea that I had but we hit a lull period in regards to graphics for that new game. In order to keep my learning of the Objective C language and iOS development progressing at a steady rate, I started developing Temple Tantrum (for iPhone/iPad) in the fall of 2012. However, toward the end of 2012 the graphics for Fliggles™ finally started coming in at a steady rate and I was devoted to working on that game in my FFP (Five Fans Productions) time. Now that Fliggles has been released I’m ready to get back to work on Temple Tantrum!